![]() It also introduces many new features and improvements such as Interactive Dynamic Parenting, Textured Falloffs in Modeler, Fiber FX, GoZ Multi-tool and Unity 5 support, and more. LightWave 2015 includes Edge Rendering, Patch Border Rendering, Edge Buffering, 64-bit QuickTime Support, as well as new enhancements to the Viewport Preview Renderer (VPR). It also supports the use of Math Expressions and Scripts and includes new and improved human, feline, and arthropod preset rigs. Take advantage of the Genoma 2 Character Rigging System, a rapid modular rigging system that at its base level is a complete rigging development kit (RDK) that can be used to quickly rig characters for animation without the need to set up complex rigs from scratch. Match plates, simply place, or sync objects in photographs with the Match Perspective tool. Use Importance Sampling to greatly improve the quality of scenes lit by GI and HDR images or background lighting. With the various features of LightWave 2015, artists can take control of dynamic simulations with new Bullet constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. ![]() Visit for more details.Ĭreated by artists for artists, LightWave 3D is intuitive, award-winning software that offers an end-to-end production pipeline for artists and designers to model, animate, capture, retarget, render, and input and output to 3D, including 3D printing. Registered LightWave users can get the LightWave 2015 Update 3 by logging into their account on the LightWave 3D website. New customers of LightWave 2015 will automatically receive the Update 3 version at purchase. Hefty scripting improvements have also been made to the LScript Scene Object Agent, with 22 new data members and supporting environment constants, as well as updated Python control over LightWave Custom Object access. Interchange enhancements include support for AE CC2015, improved FBX rigging import from Maya, additional support for UV interchange with Unity and other game engines, improved SubD mesh interchange for Alembic, and additional GoZ interchange support for ZBrush 4R7. Pipeline updates for LightWave 2015 Update 3 include improved ZBrush GoZ and After Effects support workflow enhancements to the VPR (Viewport Preview Renderer), viewport, and restore options. That said, it should be clear that 3D technology is incredibly important and relevant to us and our customer base.The LightWave 3D® Group, a division of NewTek, Inc., announced today the release of LightWave 2015 Update 3, which offers numerous fixes and improvements, system updates for Python, support for NVIDIA Optimus technology and more. Q: What is on the road-map for this product?Ī: At the Vizrt Group we do not share future looking product road-maps. Q: Will we still support our customers/channels that own LightWave 3D?Ī: Yes, we know that LW3D is integral to many of our customer’s creative work-flows. As a company (and like most companies) we do not talk about our development and future plans for our products. Q: Will development continue on this product?Ī: We have just released LightWave 3D 2020, which has been well received by the market and our immediate focus is on supporting the adoption of this latest version. This will allow us to optimize R&D resource usage, innovation, and technology sharing across the Group, ultimately improving customer experience.Ī: No, we continue to sell and support LW3D and related add-ons (see for more details). Q: What have we done recently with LightWave 3D?Ī: We have integrated LW3D into Vizrt Group’s central Product Development function to bring it in line with its sister products from the Vizrt, NDI and NewTek brands. ![]() ![]() LightWave 2020 remains the best version of LightWave 3D that has ever existed, and we have every intent to continue to keep it available and support it. This is a normal part of any acquisition process and the only surprising thing is that we waited this long. This will allow us to share best practices, innovation, and technology across our entire portfolio. Indeed the latest release was just over a month ago (Summer 2020)!Īs part of building a robust and scalable foundation for the Vizrt Group so that we can make out software-defined visual storytelling solutions better, more accessible, and innovative, we have chosen at this point to start integrating our 3D team into our global Vizrt Group Product Development team. When we completed this transaction, we chose to continue to show our dedication to LightWave by leaving the LightWave 2020 plans entirely unchanged and released the latest version of LightWave on time and have continued to patch and improve it since then. It has been more than a year and a half since NewTek was purchased by Vizrt, and it is important that we give you an update on how this impacts LightWave 3D.
0 Comments
Leave a Reply. |